Although Japanese developer
CyberConnect2
has worked on other games, like the .hack franchise and a few
individual titles, its name became commonplace recently in the Naruto
world thanks to its extensive work on the anime license with
Namco Bandai.
Although CyberConnect2's Naruto: Ultimate Ninja Storm came out recently
for the PS3, the developer's take on the Shippuden universe is coming
to the U.S. on the PS2. Based on the manga/anime story arc set several
years in the future, the Shippuden story revolves around an older cast
of fan favorites and finds Naruto as a more mature, stronger ninja.
Ultimate Ninja 4 feels more like the other Ultimate Ninja games as
opposed to Ultimate Ninja Storm and brings battles back to two separate
2D planes. Although I've only had a brief amount of time with Ultimate
Ninja 4, the game already has a fair amount of promise.
In the past, I've referred to CyberConnect2's Naruto efforts as
"casual fighting games," as they're fighting games in that they focus
on one-on-one combat, but they don't require advanced move inputs or
viciously precise timing. Ultimate Ninja 4's main combat system is just
like the other Ultimate Ninja games, where you freely move around a 2D
plane and run, jump and teleport to your heart's content. When it comes
to said teleporting, you can move between the foreground and background
of the arena, which gives you some evasive options in case the battle
is getting too heated on one particular plane.

A battle of Hokages.
Each character has an assortment of normal combos, as well as the
ability to throw projectile weapons, and each ninja can tap into his or
her pool of chakra energy to perform special moves. You also have
access to dashes, wall-runs and Substitution Jutsu which is standard
business from the other Ultimate Ninja games. In other words, battles
in Ultimate Ninja 4 are all about mashing away at the Circle button
(occasionally pairing that rabid mashing with a simple directional
input) and accurately timing defensive moves. The result is a fairly
easy fighting game to play but one that's infinitely less complex than
traditional fighters like Street Fighter.
Although most of these systems are the same as CyberConnect2's
previous Naruto games, there are a few tweaks that make the combat
fresh. Ultimate Ninja 4 boasts a system called the Shadowblur Extra
Hit, which allows you to participate in a sort of rock paper scissors
mini-game mid-battle, if you and your opponent collide with a dash.
Along those same lines, another mini-game pops up when two normal Jutsu
techniques collide, which adds a little something to the overall
experience. These mid-battle mini-games are reminiscent of landing an
Ultimate Jutsu, as you and your opponent are entered into a race to see
who, for example, can enter the most correct button commands from an
on-screen prompt.
Speaking of Ultimate Jutsu, the famed attacks return in Ultimate
Ninja 4 and still look pretty slick, even for the PS2. The nice thing
about Ultimate Ninja 4 is that characters have three different Ultimate
Jutsu techniques, which gives things a bit more variety.
New to the scene, as I mentioned before, is the fact that you can
now select between the Shippuden versions of characters and the
original versions. Obviously there's plenty to unlock but having those
two different character sets lets players create some pretty
interesting match-ups. If you ever wanted to see the grown-up Naruto
take on his younger form, now's your chance.

Trouble coming our way.
Ultimate Ninja 4 has a number of different modes to experiment
with, including the story-driven Master Mode that lets Naruto run
around large, open environments in order to collect experience points
and items, as well as fight in free-roaming battles. Unfortunately, the
environments I've seen so far have been terribly bland, but that could
just be how the beginning of the game looks. I'm hesitant about how
engaging this Master Mode will be in general, as I had much more fun
wandering the Hidden Leaf Village in Ultimate Ninja Storm.
There's also a Hero Mode that follows various story arcs from the
original Naruto anime, though this seems to boil down to an assortment
of cutscenes and normal battles. The Free Battle Mode, on the other
hand, gives you the opportunity to fight a battle of your choosing,
without any cutscenes to hold back your wild ninja skills.
Alternatively, you could just dive into Practice Mode to learn the
ropes, or buy special goodies at the Shop.
Regardless of when the games were released in Japan, jumping from
Ultimate Ninja Storm to Ultimate Ninja 4 here in the states feels like
a huge step backwards, despite the PS2 game covering later story
material. And yet, Ultimate Ninja 4 still seems full of cool features
and should give PS2 owners plenty to do. Fortunately, the battle system
seems to be the same solid (albeit simple) system I've seen before,
which means Naruto fans will have no problem exercising some extreme
ninja justice.
Author by:
Ryan Clements