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BATTLEFIELD BAD COMPANY 2

Posted by @rop_Ardi

I have to admit, I used to be a bona fide Battlefield junkie. In fact, IGN played so much Battlefield 1942 that some of the editors took to living in the office. I honestly wasn't as big a fan of most of the sequels until Bad Company came around. So when DICE announced the PC beta for Bad Company 2 yesterday, I was first in line to download it and, consequently, the first to endure the pre-release connectivity issues. Things have smoothed out since then and I've been able to play through a few rounds of the PC demo. If this is a sign of things to come, we might have to think about breaking out the IGN sleeping bags again.
The new beta map is Port Valdez, the harbor at the southernmost end of the Trans Alaskan Pipeline. The Russians are dropping in to take the port from the Americans and neither side is willing to give up. From the initial plane drops, the Russians will advance through snow-covered hills and industrial urban areas as they seek out US M-COM stations. Port Valdez supports the Rush game mode, so the US will have to defend their stations until the Russians run out of respawn tickets.
The map has a great flow to it and plays out in three waves. In the first, the Russians drop in by air, which is pretty thrilling to see no matter which side of the battle you're on. Pathfinders have already set a few vehicles in place for the Russians to use, and it's no trouble to jump on the armored vehicle or one of the new quads and get right into the action. The first line of M-COM stations is at a construction site on the outskirts of the US defenses, so a coordinated attack can usually get things progressing nicely.


Port Valdez is a nice mix of infantry and vehicle combat.
The quads are a great new addition to the game for a number of reasons. First, they give the attacking players a lot of added mobility without necessarily making those players particularly threatening to the defenders. After all, it's not much trouble to take one of these out with a quick grenade shot. On the other hand, it does give fast and sneaky players a chance to get around behind the defenders and attack them from the rear while their attention is being held by the frontal assaults. Of course, thanks to the rough terrain, it can be hard for the quads to get anywhere without being out in the open, so they'll have to rely on speed rather than stealth to avoid danger. The second wave progresses into the port itself where there are more opportunities for close cover and more changes to appreciate the game's destructible environments. It seems like things can quickly get out of hand here and the collapsing cover opens up some dangerous lines of sight for the recon players. From there, you'll pass on to the final set of M-COM stations, which the US will defend with some pretty serious hardware. I've played a couple of games that just sort of hung at this point with the defenders waiting as the attackers' tickets just withered away.
All this action takes place in a narrow corridor between the ocean and the mountains. It focuses the action nicely and offers a nice bit of variation with lots of building cover for close-in fighting and a few open streets and tall hills for the sniping crowd. Fortunately, the attackers are given a bit of a safe zone where they can gather without being spawn camped.


The final pair of M-COM stations are well protected.
Overall, the beta has a good feel, despite the sometimes laggy servers and as-yet unoptimized visuals and performance. Some of the lag issues seem less of a problem today, even in the larger PC matches with a full complement of 32 players. The physics for the vehicles and the destructible environments feel right, with the sort of dramatized realism that the series has been known for. Hit detection seems fairly solid and I rarely felt the annoying separation you seomtimes get between the weapons and targets. It's a bit of an indefinable characteristic but there's a credible sense of weight and connection to the firefights here, so you really get a sense that you're hitting your targets, especially at short ranges. Add in the fact that it only takes a couple of hits to kill someone, and it makes it even more intense.
Of course, there are the usual Battlefield concessions, like rockets not really feeling lethal enough in enclosed spaces, and vehicles getting strangely hung up on the environments, and soldiers who haven't been trained to lie down, but all those issues don't seem to matter once the action begins to heat up.
If you're curious about the game, which is due out in March, you can grab the demo now on Xbox Live or get a code for IGN's Fileplanet beta by pre-ordering the game.

Author by: Steve Butts

Marvel: Ultimate Alliance 2

Posted by @rop_Ardi


Before I even get into the real review of Marvel: Ultimate Alliance 2, I need to say something: PlayStation 2 owners deserve better. I can't tell you how many times I cover a cross-platform title and find this once great system getting watered down versions of games and stories the Xbox 360 and PlayStation 3 people are eating up.

Konami Announces Silent Hill: Shattered Memories Now Available

Posted by @rop_Ardi

EL SEGUNDO, Calif. - Konami Digital Entertainment Inc., today announces that it has shipped the highly anticipated Silent Hill: Shattered Memories, the latest release in the renowned horror game franchise, which has spawned a long list of video games, books and movies. Winner of several "Best of E3" awards, the game is the first Silent Hill title to be released on Wii.

Scooby-Doo! First Frights

Posted by @rop_Ardi


Scooby-Doo has seen more than his fair share of video games, and let's face it, they haven't been memorable. The canon has had a bit of a revamp with a recent live action direct-to-video film, but the newest video game, Scooby-Doo! First Frights, decided to do a different, separate revamp of the franchise. A revamp that seems to ignore everything about the series and turns Mystery Inc. into a team that solves mysteries with their fists, not their brains.

Sony Computer Entertainment America Launches PlayStation in Brazil

Posted by @rop_Ardi

Sony Computer Entertainment America, through its exclusive distribution partnership with Sony Brasil Ltda., is expanding its business in Latin America with the launch of PlayStation in Brazil. Starting this November, Brazil's gaming and entertainment enthusiasts can snap up the PlayStation 2 computer entertainment system, the best selling system in the world, and dozens of PlayStation 2 software titles for purchase at over a thousand retail stores across the country.

The launch highlights SCEA's commitment to expand the PlayStation business in Latin America and marks the beginning of a two-phase operation to roll out PlayStation products and services to consumers across Brazil. Brazil is home to a large community of gaming enthusiasts, making the country an ideal opportunity for SCEA to introduce the PlayStation experience to a new legion of fans.

Over 14 hit software titles are available for purchase in Brazil, covering genres from sports to first-person shooters to action adventure. This includes PlayStation 2 titles such as Gran Turismo 4, one of the most successful game franchises for PlayStation 2, and the acclaimed God of War II. Brazilian users will have the opportunity to test out these and other software titles at special PlayStation displays at select retailers, offering them full view of the unique entertainment experience that only PlayStation offers.

PlayStation 2 will be sold in retail stores across Brazil for R$ 799 (USD$445). New release and catalogue games for the PlayStation 2 will be sold for R$ 119 (USD$66) and R$ 99 (USD$55), respectively. Select accessories for PlayStation 2, such as DUALSHOCK 2 Analog Controller and Memory Card, will also be available for purchase.

For more information on PlayStation, go to http://www.us.playstation.com/. For more information on PlayStation in Latin America, go to www.sony-latin.com/playstation.

Author by: IGN Staff

Silent Hill Delayed for PS2

Posted by @rop_Ardi

What could be better than spending the holidays scared out of your mind? If you answered 'nothing,' then you're in luck -- well, if you own Nintendo's system, anyway. Konami confirmed on Thursday morning that Silent Hill: Shattered Memories will ship for Wii in America on December 8, despite rumors that the game might see a delay to next year.

Mana Khemia 2: Fall of Alchemy

Posted by @rop_Ardi

Over the years, I've developed a serious soft spot for Japanese developer Gust. Though its games' themes are usually a little outside my interests, the consistently creative battle mechanics and ability to tack even the lightest bits of item creation into an impressive number of JRPGs every year often lifts the games out of mediocrity and can actually make for seriously addictive play sessions.

At a Glance: Silent Hill's Characters

Posted by @rop_Ardi

Konami's Silent Hill: Shattered Memories has long been one of our most anticipated games. Thankfully, we've already got an early copy and have been playing it every night -- and yes, just in case, we've donned diapers. You can never be too careful, we always say. For the record, it's just as scary as we could've hoped. Complementing the frights and mood is a unique cast of characters, at least some of which Konami was kind enough to profile alongside a press release announcing the release date. We've provided descriptions verbatim as well as screenshots and artwork for some of the characters.




Harry Mason


While driving through the spooky streets of Silent Hill, Harry's car skids on a patch of ice and veers off the road into a ditch. Upon waking from the crash, he realizes his daughter Cheryl is missing and sets out into the dark, freezing night to find her.




Cheryl Mason


Harry's daughter who has mysteriously disappeared, causing him to brave the streets of Silent Hill. She's a cheerful girl who loves her father very much.




Cybil Bennett


After years on the police force, Cybil has seen a lot of crazy things, but she's not quite sure what to make of Harry Mason. She decides early on to keep an eye on him, and their paths cross repeatedly.




Dr. K


A friendly, relatable therapist who shows up periodically to evaluate the player. His therapy sessions consist of interactive psychological test which players will actually take part in.




Michelle


Michelle meets Harry at her High School reunion, however he doesn't remember it. Tired of waiting to meet up with her boyfriend, she decides to aid Harry in finding his daughter.




Dahlia


A tough, street-wise young girl, Dahlia seems to know quite a bit about Harry. The fact that he can't remember anything about her confuses Dahlia as much as it does Harry.




Lisa


Lisa is a nurse at Alchemilla Hospital. Although she's young, lines of experience are already evident on her face. Despite her cynicism, Harry finds himself protective of Lisa and offers to lend her a hand.

Author by: Matt Casamassina

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